Yiyiphi Intsha yemidlalo yeVideo?

Isiseko soMlingo weMidlalo

Yiyiphi i-Addiction Game Game?

Ukulutha komdlalo wevidiyo kuyimfuneko yokunyanzelisa okanye yokungalawulwa kwemidlalo yevidiyo, ngendlela ebangela iingxaki kwezinye iindawo zobomi bomntu.

Ngokuqhelekileyo kuthathwa njengoluhlobo lwe-computer okanye umlutha we-intanethi, ukugqithiswa kwemidlalo yevidiyo kuye kwandisa inkxalabo kubazali, njengoko imidlalo yevidiyo iye yahlala yindawo eqhelekileyo, kwaye ihlala ijoliswe kubantwana.

Imidlalo yemidlalo iquka imidlalo yekhompyutha, imidlalo ye-console, imidlalo ye-arcade, kunye nefowuni, i-PDA, kunye nemidlalo yokubala. Imidlalo iya kufakwa kwisayithi yokunxibelelana kwezentlalo, njenge- Facebook . Ukususela kuma-1950, umdlalo ukhule ube yi-dollar yezigidigidi zeedola. Abanye abantu bakhathazeke ngemiphumela yexesha elide lokudlala umdlalo wevidiyo, ngokukodwa kubantwana.

Ixhala leziko kule mibuzo elandelayo:

Ngelixa uphando aluhambelani, kubonakala ngathi bububungqina bokuba imidlalo yevidiyo inokulimaza, inokunyusa ulwaphulo-mthetho, kwaye ingayilwa. Nangona kunjalo, le miphumo ibaluleke kakhulu, kwaye ingabandakanya izinto ezininzi kunokuba nje ixesha elichitha ixesha lokudlala imidlalo.

Ingaba Umntwana wam okanye Ndingenomdlavuza weMidlalo?

Uphando lwezophando lubonisa ukuba kuphela i-10 ukuya kwi-15% yevidiyo ye-gamers idibana neendlela zokulutha.

Ukusetyenziswa kwemidlalo enzima kuchazwa yi-American Medical Association njengokuba idlala ngaphezu kweeyure ezimbini ngosuku, kodwa uqikelelo lwemali yexesha elidlalwayo elidlala ixesha lokudlala imidlalo yevidiyo liyahluka kwiiyure eziyi-6 ukuya kwi-12 ngeveki. Enyanisweni, iingxelo zibonisa ukuba abadlali badlala malunga nekota yexesha lokuphumla bedlala imidlalo yevidiyo.

Ukuqwalasela oku, kulula ukudideka malunga nokuba umdlalo wakho okanye omnye umntu owela kumanqanaba aphakathi okanye aphezulu.

Njengazo zonke izidakamizwa, kubalulekile xa ucinga ukuba unomdla wokudlala umdlalo wevidiyo ukungaqwalasela nje ixesha elichitha ixesha lokudlala, kodwa kwanomsebenzi ukhonza ngamnye. Ukudlala umdlalo weVidiyo, njengenye yezinto ezininzi zokuzonwabisa, akunakunobungozi okanye kubonakalise umlutha. Ngakolunye uhlangothi, xa umdlalo udlala umlutha, uthatha njengendlela ebalulekileyo yomntu yokujongana nobomi, kunye nezinye iinkalo ezibalulekileyo zobomi ezinganakwa okanye ziphazamiseke ngenxa yoko.

Ukugqithisa umdlalo wevidiyo okanye umdlalo womdlalo wevidiyo udla ngokuqhelekileyo kubadlali bomhlaba wonke wokudlala umdlalo wokudlala, okanye iMidlalo yeMidlalo yokuDlala kwiMidlalo ye- MMORPG emifutshane, eyenza i-9.1% yabadlali be-gamers, kwaye inokuthi idibene nezinye iintlobo ze-intanethi. umlutha okanye umlutha wekhompyutha. Le midlalo ibambelele kwiindawo ezikhangelelanisa kubadlali bezemidlalo - zibandakanya, zentlalo, zokhuphiswano, kwaye zenzeka ngexesha langempela. Uphando lubonisa ukuba abadlali be-MMORPG bahlala bebuhlungu, abantu abaxhatshazwayo abantu abanenkinga yokusebenzisana kwangobomi bentlalo. Basenokuvakalelwa kukuba banamava amaninzi entlalo kunye nokulawula okungakumbi ubudlelwane obugqithisileyo kunokuba benza kwihlabathi lenene.

Ukuphikisana koMdlavuza weMidlalo yeVidiyo

Njengezinye izilingo zokuziphatha , ukugqithiswa kwemidlalo yevidiyo kukuphikisana.

Funda ngakumbi malunga nokuchasana kwemidlalo yezilwanyana: Ngaba ukutshayelwa kwemidlalo yevidiyo kunomdla?

Nangona uphando lwevidiyo lubonisa iimiphumo eziphazamisayo, ngokukodwa kubadlali abancinci, kukho ukungabikho kophando lwexesha elide kunye nobungqina obaneleyo bokugqiba ngokugqithiseleyo ukuba umdlalo wevidiyo ogqithiseleyo ungumlutha. Ukongezelela, imiyalezo yokulumkisa evela kumaqela afana ne-American Medical Association, ekholelwa ukuba imidlalo yevidiyo ingabangela ingozi, kufuneka ikhuphisane nokuthengisa ngokukhawuleza kwe-intanethi yoshishino lwezemidlalo, olwenziwe ngophando, olungenangqondo, alubonisi miphumo emibi.

I-Intelligence Gaming Disorder njengamanje ifakiwe njengemeko yokuqhubela phambili isifundo kwiNcwadana yokuHlola kunye neSatistim of Disabilities (DSM-V), "inqobo yegolide" inkcazo yeemeko zempilo yengqondo. Ngoko ke, nangona kungabonakali ngokupheleleyo njengengxaki, kodwa iimfuno ezicetywayo zipapashwa.

Umdlavuza weMidlalo yeMidlalo Njengazo ezinye izilingo?

Izilwanyana zemidlalo yevidiyo zifana nezinye izilingo ngokwemali yexesha elichithwe, ukuxhamla okunzulu kwintsebenzo, kunye neentlobo zengxaki zoluntu ezijongene nokulutha kwezemidlalo. Njengoko kunye nezinye izilwanyana, izilutha zokudlala zixakeke ngokudlala umdlalo, kwaye ziphazamisa intsapho kunye nezinye iinkalo zobomi, ezifana nesikolo. Umncinci ukuba abantwana baqale ukudlala imidlalo yevidiyo, banokuthi bahlakulele ukuziphatha okufana nokuxhomekeka.

Njengoko kunye nezinye iimpawu zokulutha, kukho uluhlu lweempendulo ezahlukeneyo kumsebenzi. Nangona abanye abadlali bebadlali bengenakukwazi ukunciphisa ixesha abachithayo ukudlala, abanye abakwazi ukuzikhanga xa bengakwazi ukudlala.

Imiphumo emibi yeMidlalo yeMidlalo

Kanye nomlutha, ezi ziphumo eziyingozi zifunyenwe zihambelana nokusetyenziswa kwemidlalo yevidiyo:

Uphando nabantu abanobugqirha kwimidlalo yevidiyo babonisa ukuba banako, impilo yengqondo empofu kunye nokusebenza kwengcamango kubandakanya ukulawulwa kwempembelelo embi kunye neempawu ze-ADHD, xa kuthelekiswa nabantu abangenawo umlutha womdlalo wevidiyo. Abantu abanomlutha kwimidlalo yevidiyo nabo banyuke ubunzima beemeko, kuquka ukuxinezeleka okukhulu kunye nokuxhalaba, ingxelo yokuvakalelwa kwintlalo, kwaye banakho ukufumana iingxaki kwi-intanethi ye-intanethi.

Imithombo

> I-American Psychiatric Association. I-Diagnostic and Statistical Manual yeengxaki zeengqondo, i-DSM 5. (umxholo wesihlanu). Arlington, VA: Umbhali. 2013.

> I-Software Software Association. Iimpawu ezibalulekileyo ze-2008 malunga neComputer kunye neCandelo leMidlalo yeMidlalo. Kufike ngo-10 Feb 2009.

> Khan, MD, PhD, Mohamed K. "Imiphumo Yengqondo kunye Neendlela zokuziphatha, kubandakanywa nokuLungiswa koMdlalo, weMidlalo yeMidlalo." Ingxelo yeBhunga kwiNzululwazi kunye neMpilo kaRhulumente yeCsaph Report 12-A-07. 2007. Ukufikeleleka ngo-10 Feb 2009.

> Ingxelo yezokuzonwabisa ye-Nielsen; 2005. "Ukutshekisha uMakhaya weDivital." Ukufumana iziphumo kwiNielsen Ukukhupha iziphumo zeGamer by Bryan Vore. NgoNovemba 21, 2005. Kufumaneka ngo-10 Feb 2009.

> Stockdale L, Coyne S. Ividiyo yemilutha ekukhuliseni kwabantu abadala: Ubungqina obuphambene namagqabantshintshi kwimidlalo yezilwanyana eziluthayo xa kuthelekiswa nokulawulwa kweempilo. Umbhalo weengxaki ezichaphazelekayo 225: 265-272. 2018.