Iimidlalo zeeVidiyo ziKhuphula njani uxinzelelo

Kutheni Iimidlalo zevidiyo zilunge ngakumbi kunokuba sicinge

Kuninzi ebhaliweyo malunga nemidlalo yevidiyo, kwaye kuninzi into engalunganga. Siyesaba ukuba imidlalo yevidiyo yenza abantwana bethu bangaphantsi kwezenhlalakahle kwaye banobundlobongela, kwaye basenza sonke sigxininise ngakumbi. Kukho uphando olubalulekileyo ngesihloko, kwaye ezinye iindaba ezilungileyo ziphume kuyo: Imidlalo yevidiyo inokuba yinto enhle kumanqanaba ethu oxinzelelo!

Uphando lweMidlalo yeMidlalo kunye noxinzelelo

Uninzi lwabadlali bebhola libala ukuba ukudlala imidlalo yevidiyo-kwanemidlalo egonyamelo-kuyindlela yokunciphisa uxinzelelo kwaye ujabulele ukudlala nabahlobo.

Nangona kunjalo, uphando oluninzi oluqhutyelwa kwimidlalo yevidiyo luza kunye nokucingelwa ukuba imidlalo iyabangela uxinzelelo okanye ingozi yengqondo. Nangona le akuyona ibali elipheleleyo, kukho ubungqina bokuxhasa le ngcamango.

Iimidlalo zeVidiyo zenza njani uxinzelelo

Ezinye iingxelo zibonisa ukuba imeko ejongene noxinzelelo kumdlalo ibangela ukuba abadlali bafumane uxinzelelo lobunzima kubomi boqobo. Ezinye iziphumo ziye zafumanisa ukuba xa abantu badlala imidlalo yokugonyamelo, banokuthi benze ngokunyanisekileyo kwiimeko ezijoliswe kwibhubhoratri. Ngokomzekelo, abadlali abadlala imidlalo yokunyanzela imizuzu engama-20 babekho amathuba okuvakala ingxolo enkulu kwelinye isifundo xa banikezwa ithuba, okwakucatshangelwa ukuba luphawu lobudlova.

Olunye uphando lufumanise ukuba abatsha abadlala imidlalo enogonyamelo banokunyuka okuncinci kwiimvakalelo zobundlobongela, nangona ukunyuka kwakungabonakali; Amantombazana amantombazana afumana ukunyuka kancinci kwengcinezelo

Iimidlalo zeeVidiyo zisinceda njani ukuxininisa ingcinezelo: oko kuthethwa yiSayensi

Uninzi lophando olufumene unxibelelwano phakathi kobundlobongela bemidlalo yevidiyo kunye nolwaphulo-mthetho alubonakalisi nxu lumano olucacileyo phakathi kokunyanzeliswa kobundlobongela bemidlalo kunye nolwaphulo lwehlabathi langempela. (Umzekelo, uninzi lwabantu abadlali beemidlalo zevidiyo abahamba ngeenxa yokumemeza abantu abangabahlali ngeemvalo emva kokuba badlale imidlalo yabo; oku kuyinto efunyenweyo kwizicwangciso zebhabhi apho izifundo zicelwa ukuba zenze njalo.)

Ngokufanayo, ngelixa kukho iingxaki zengcinezelo ezibangelwa yimidlalo, ukuzihlola ngokubanzi okunikezelwa ngabadlali abahluleka ukubonisa ukudibanisa phakathi kweengxaki zobomi bentlalo, ukuziphatha kwezemfundo, ukuziphatha komsebenzi, okanye ukunyameka komzimba, kubonisa ukuba, ukuba kukho umphumo ongalunganga, abadlali be-gamers ngokwabo abayayiqondi kunye nemiphumo ebomini babo.

Olunye uphando luhlolisise abadlali njengoko badlala imidlalo yokukhuphisana okanye yokubambisana. Njengoko kwachazwa, kwakukho umahluko kumanqanaba oxinzelelo emva kokudlala, kwaye abo babedlala ngokubambisana bafumana ukuhla kwehle kakhulu kumanqanaba oxinzelelo, kodwa umahluko wawubuncinane-amaqela amabini afumana ukunciphisa uxinzelelo ngokudlala umdlalo. Ukongezelela, zombini amaqela ahlala evakalelwa iimvakalelo ezilungileyo ngabanye abadlali, nangona kwakubaluleke kakhulu kubabambiswano. Le yindlela enye apho imidlalo yevidiyo inokubonelela ngamava ahlala entle kunye nokunciphisa uxinzelelo.

Olunye uphando lusetyenzise uphando lwabadlali beemidlalo ezili-1614 ukuhlola ukusetyenziswa kweemidlalo zekhomputha njengesixhobo sokufumana uxinzelelo. Iziphumo zibonise ukuba imidlalo iyasetyenziswa njengesixhobo sokuthintela emva kokubhenca kwiimeko ezixinzeleleyo kunye noxinzelelo, kwaye "eli lizwi lokuphucula" liyinxalenye ebalulekileyo yamava okudlala.

Abaphandi baphinde bahlola ubudlelwane phakathi kokukhathala komsebenzi, ukuxhaswa kwimihla ngemihla, ukuxhaswa kwentlalo, isitayela sokuziphatha, amava okuphucula, kunye nokusetyenziswa kwevidiyo kunye neikhompyutheni zekhompyutheni zokufumana iziphumo kwaye zifumene ukuba abantu ababenxulumene kakhulu nomdlalo badlala ngokuvakala kwengcinezelo esetyenziswayo kunye iikhompyutheni zekhompyutheni ngokuphindaphindiweyo emva kweemeko ezixinzezelayo nezixakekayo

Ukongezelela, inqanaba labachaphazelekayo lokukhathala komsebenzi kunye nokungabikho kwizinto ezihamba phambili kwimihla ngemihla zadibana ngokufanelekileyo kunye nokusetyenziswa kwemidlalo yokubuyiselwa. Abathathi-nxaxheba ngesimboli sokuthintela imvakalelo eshukumisekayo-moya babonisa ukuthambekela okuphezulu kokusebenzisa imidlalo yokubuyisela kunokuba abathathi-nxaxheba abanesicatshulwa sokujamelana neengxaki.

Ubudlelwane phakathi kokukhathala komsebenzi kunye nokusetyenziswa kwamageyimu ukwenzela ukubuyisela iinjongo zenzelwe ukuxhaswa kwentlalo. Umsebenzi wokuxinzezeleka kwengxubevideo kunye nemidlalo yekhompyutheni yabaluleke kakhulu kubabathathi-nxaxheba bafumana inkxaso engaphantsi kwezenhlalakahle. Aba bathathi-nxaxheba babonisa ubudlelwane obomeleleyo phakathi kokukhathala komsebenzi kunye nokusetyenziswa kwemidlalo yokubuyisela kunokuba abathathi-nxaxheba bafumana inkxaso engaphezulu yoluntu.

Indlela esinokuyisebenzisa ngayo iMidlalo yeMidlalo yokuThuthukisa ukuThuthukiswa kwengcinezelo

Iimidlalo zeVideo zingasinika i-outlet ekhuselekileyo neyolisayo yokuphuhlisa ukuqonda kwethu ngokomzwelo kunye nezakhono zokujamelana. Olunye uphando oluvela kwiNzululwazi yezoNzululwazi yaseNetherlands lwafunda abadlali begrafti abanomdla odlala i- Starcraft 2 ukuchonga ukuba iinkqubo zabo zokujongana nomdlalo zixhomekeke kumanqanaba abo okuxinezeleka. Oko bafumene kukuba ngabadlali abambalwa abacaphukisayo ngexesha lokudlala umdlalo bafumene izicwangciso zokunceda ezifanelekileyo zokusingatha iimvakalelo zabo ezimbi.

Isicwangciso esiluncedo kakhulu ngabo bafuna isisombululo kwiimvakalelo ezimbi (mhlawumbi ngokusombulula iingxaki okanye ngokusebenzisa izicwangciso zobuqu zokuzibandakanya) okanye eziva inkxaso yentlalo evela kwabanye abadlali. Uhlobo olubalulekileyo phakathi kwabo bajamelana kakuhle kunye nalabo ababenomsebenzi ongenamandla kakhulu ukuba bakwazi ukubeka esweni iimvakalelo zabo kunye neendawo zangaphakathi-oko kwaziwa ngokuba yi-awareness awareness-kwaye bathathe amanyathelo okugcina ibhalansi enempilo, mhlawumbi ngokwenza izigqibo ezincedo utshintshe imeko yabo ukuba ibe bhetele, okanye ngokufuna inkxaso. Enyanisweni, ininzi imidlalo ivuza abadlali ukuba bakwazi ukulawula iimvakalelo zabo kunye nokusebenzela izisombululo ebusweni bexinzelelo.

Ekuqondeni oko kusebenze ngokusemgangathweni kulaba badlali, sinokusebenzisa le nkcazelo ebomini bethu: ukuphuhlisa ulwazi lwethu lokuqala kunye nokulisebenzisa ukugcina ukulinganisela kwengqondo luyinxalenye ebalulekileyo yokuxhatshazwa kwempilo. Okona kubaluleke ngakumbi, ngokudlala imidlalo, sinokubonelela ngeendlela zokwenza ukuphuhlisa ezo zakhono ngendlela engasongelayo kwaye imnandi, yenye yeenzuzo zokudlala imidlalo.

Olunye uphando luye lwabonisa ukuba umdlalo wevidiyo we-action-based not only reduces stress, kodwa ungakwandisa ubuchule bokuqonda ezinjengejubane lokuphendula. Oku kunokunceda abadlali bebhola bacinge ngokukhawuleza kwiinyawo zabo kwaye mhlawumbi babe nekhono ekuxazululeni iingxaki, ezinokunciphisa uxinzelelo kwezinye iindlela. Ngokubanzi, kukho ubungqina obubalulekileyo bokuthi imidlalo yevidiyo ayixhamli nje kuphela, kodwa ingaba nzima ukuxininisa kunye nezizathu ezininzi.

Imidlalo yeVideo ekhuthaziweyo

Imidlalo engaqhelekanga: Le midlalo ingathathwa kwaye idlale imizuzu embalwa, ize iphinde iphinde uyibeke kwakhona. Zingabandakanya imingeni elula, imifutshane emfutshane yokudlala umdlalo, okanye ukukwazi ukuyeka nokugcina ngasiphi na ixesha. Iimidlalo eziqhelekileyo ziyanandipha kuba zikwazi ukunikela ngokuphuka okukhawulezayo, amava anomngeni-kodwa-ongazixinzelelekanga, kunye nokutshintsha kugxininiso. Ezinye imidlalo eziqhelekileyo ziquka i-Animal Crossing, i-Tomodachi Life, okanye i-Pokemon X ye-3DS, okanye uluhlu lweemidlalo eziqhelekileyo kwikhompyutha.

Imidlalo yokuBambisana: Le midlalo ibandakanya imingeni engagqitywa kunye nabanye abadlali. Kukho iinzuzo ezininzi kule nto. Enye yeenzuzo eziphambili kukuba abadlali banokudala inethiwekhi yabahlobo ngokusebenzisa umdlalo, onokuyathuthuzela kwaye unokuxhobisa. Savuya ukudlala imidlalo kunye nabahlobo xa sasisemncinci, kwaye le mfuneko ayifuni ukuba ikhulile.

Enye inzuzo yokudlala umdlalo kukuba abadlali banokuncedana, banike inkxaso ngenkqubela kunye nokwenza ukuba omnye akwazi ukuphucula izakhono zokulungisa iingxaki. Amava amnandi kunye "neentlawulo" anokuziva ukuxhotyiswa nokuqinisa ukunyamezela. Njengoko izifundo zichazwe, ukudlala ngokubambisana kunokunciphisa uxinzelelo kunye nokudala iimvakalelo ezilungileyo phakathi kwabadlali. Le midlalo ingadlala kwiinkqubo zokudlala imidlalo, phezu kwekhompyutheni, okanye nakwiiwebhsayithi zokuzonwabisa ezifana ne-Facebook.

Imidlalo eneCandelo eliLawulayo lokuPhathwa kweengcinezelo: Ezinye imidlalo zenzelwe ukunceda abadlali bafunde ukulawula uxinzelelo ngokufanelekileyo. Nangona le midlalo ingabi "njengeyona ndawo" njengabanye, ingaba luncedo ngokukhethekileyo ekuncediseni uxinzelelo. Ezinye imidlalo ziqeqesha abadlali ekucamngeni ngelixa abanye banokuqeqesha kwi-biofeedback, bancedisa abadlali ukuba bakhe izakhono kulezi zindlela zokulawula uxinzelelo ezinamandla ezingasetyenziselwa kuyo nayiphi na imeko ephazamisayo.

Imidlalo efundisa izakhono zokulawula uxinzelelo ayinqabile, kodwa kukho ezimbalwa. Umdlalo osekudala ofundisa i-biofeedback uyaziwa ngokuba yi-Wild Devine, esebenzisa i-Wild Devine, esebenzisa izimpembelelo zeminwe ukubonelela ngempendulo yomdlalo. Kukho "intloko ye-brain-sensing-heading" eyaziwayo njenge-Muse, enika impendulo yokucamngca: uphulaphula izandi zendalo njengoko ucamngca, kodwa xa ingqondo yakho iqala ukuzulazula, izandi zomsindo ziba nzima ngakumbi uze uvelise iingcamango zakho kumzuzu okhoyo. Esi sixhobo esibonakala siwela phakathi "komdlalo" kunye "nesixhobo," kodwa sinokuyonwabela kwaye sinomdla kuninzi olutsha oluthile lokucamngca.

Omnye umdlalo othembisa kakhulu ubizwa ngokuba yi-Champions of the Shengha, kwaye ivumela abadlali ukuba banxibe i-sensor ebomini bokwenene baze babe namandla ngakumbi kumdlalo ngokuhlala bezolile njengoko beyidlala, ukuququzelela ukucwangciseka kwengqondo. (Lapha ungabukela ividyo yendlela i-Champions of the Shengha isebenza ngayo.) Lo mdlalo ophawulekayo kuba ukhuthaza umgangatho wokumelana nomoya kwaye uvumela abadlali ukuba banamandla ngakumbi kumdlalo kunye nobomi boqobo ngenxa yoko. Oku kuyilungelelutsha kunye nabanye abanokuba nobunzima bokufunda iindlela zokulawula uxinzelelo njengengqondo, kodwa bathanda ukudlala imidlalo. Kusengokuphuhliswa kodwa kufuneka kufikelele kwixesha elizayo.

Imidlalo eyenza izakhono: Le midlalo ingenza amandla obuchopho okanye amakhono athile. Inzuzo kukuba ayinakunceda kuphela ukukhupha ingqondo yakho yinto ekukukhathazayo, inokukunceda ukwakha amandla okusebenza okusebenzayo anokukunceda ukuxazulula iingxaki kwaye uhlale uhlelekile ebomini bakho obuqhelekileyo - amandla anokuncedisa uxinzelelo !

Imidlalo yokuzakhela izakhono ingaba imidlalo ye-puzzle (njengama-puzzles e-crossword ongayidlala kwi-intanethi okanye kwi-device ye-handheld game) okanye ingaba imidlalo efuna ukucinga ngokukhawuleza. Oku kubandakanya imidlalo efana nobudala beBongo, Ubudala beBongo 2, UkuQeqesha koBugcisa kwiBongo okanye i-Big Brain Academy, edlalwa kwiNintendo 3DS; WeBoggle, umdlalo weBoggle ongadlala kwi-intanethi kwi-intanethi; imidlalo yokufundisa ulwimi njengomqeqeshi wam waseSpeyin, okanye nayiphi na imidlalo enokukwenza ucinge ngokukhawuleza.

Imidlalo ngokuqinisekileyo uyiyolo: Ngokwenene, nayiphi umdlalo onokuyonwabela ngokwenene unokuba ngumxhasi woxinzelelo. Cishe nayiphi na umdlalo oyifumanayo ukuba uyonwabile ngokwenene unokuba luncedo ngokubonelela ngokuphepha kwimihla ngemihla, ukuphuka kwiipateni zokurhola, okanye indlela yokwakha iimvakalelo ezilungileyo. Ngoko udlala nayo, qhayisa iimvakalelo zakho ngexesha kwaye emva kokuba udlale, kwaye ubone oko kukunandipha kakhulu!

Yintoni ekufuneka uyigweme

Eyona nto, ukuba unomdla umdlalo, mhlawumbi unxinzelelo lokuxinwa kakuhle. Imidlalo enequmrhu eluntwini elomeleleyo, ngokukodwa intsebenziswano, linokuba luncedo kakhulu kunokuba zixhobo zokuphucula uxinzelelo. (Ziyakwazi ukuchitha ixesha, ngoko qaphela oko.) Ukufumana umdlalo ongafuneki ixesha lokutshala imali kwaye uvumela ukubandakanyeka ngokungaqhelekanga (kunokuba uthwale isigwebo esinzima ukuba ufuna ukuyeka umdlalo emva kokuba isixa sithuba okanye udlale kuphela ixesha elincinci lexesha) lingabangela uxinzelelo oluncinane, ngenxa yezizathu ezicacileyo.

Ngezantsi: Ekugqibeleni, unokuyiqwalasela indlela oziva ngayo ngexesha nangemva kokudlala, kwaye wenze ngokufanelekileyo.

> Imithombo:

> Ferguson, CJ (2015). Ngaba Iinyoni Ezinomsindo Zenza Abantwana Abathukutheleyo? I-Meta-Uhlalutyo lweeMidlalo zeMidlalo kwi-Child's and Adolescents's Violence, I-Health mental, ukuziphatha okuMgangatho kunye nePhulo lokuSebenza kweeNzululwazi kwiSayensi zeNzululwazi, 10, iphe. 646-666.

> Ferguson, uChristopher J .; Trigani, uBenjamin; Pilato, uSteven; Miller, Stephanie; UFoley, uKimberly; Barr, Hayley. (2016). Amageyimu weVidiyo eViweyo Ayenzanga ukwanda kwabantwana, kodwa baxinezelekileyo abafazi beentombi. I-Psychiatric Quarterly , Vol 87 (1), iphe. 49-56.

> Hasan Y; Bègue L; Bushman BJ. (2013). Imidlalo yeVidiyo enobudlova Ukugxininisa abantu kunye nokubenza babe nobudlova. Indlela yokuziphatha enobudlova , iVol. 39 (1), iphe. 64-70

> ULobel, A., iGrancic, I., ne-Engels, R. (2014). Ukumelana nokuGxininisa, ukuLawulwa kokuPhakathi, kunye nokuThunywa kweMimiselo yoThutho: iNdlela yeNveli. I-Cyberpsychology, Indlela yokuziphatha kunye neNtlalo yeNtlalo , I-Vol 17 (4).

> Reinecke, L. (2009). Imidlalo kunye nokuPhinda: Ukusetyenziswa kweeVidiyo kunye neeKomidlalo zeKompyutha ukuPhuphuma kwiinkxwaleko kunye noxinzelelo. Umbhalo weMedia Psychology: Iingcamango, iindlela kunye nezicelo, iVol 21 (3), iphe. 126-142.